Research

Notes on AI, geometry, and the craft of building.

Essays, field notes and occasional experiments. Written slowly.

  1. 01

    The Descent Networks of Calandra

    A technical appraisal of gravity-glide urban transit

  2. 02

    The Company Is a Flowchart

    Why the hardest problem in enterprise software is a modelling error, and why the fix has to be free

  3. 03

    The Plural Shelf

    Consumer decision trees model an averaged shopper who does not exist, and function alone has stopped being sufficient to sell

  4. 04

    Can a City Take a Joke?

    Phantom infrastructure, public art, and the case for civic self-annotation

  5. 05

    The Volume Asymmetry of Physical AI

    Why physical intelligence requires capex substitution, edge perception, and owning the unrecorded state of space over time.

  6. 06

    3D Was Never an Interface

    Why the spatial turn in artificial intelligence is a data argument, not a display argument

  7. 07

    Building Without Blocks

    Deep tech, government, and the decade India built its own substrate

  8. 08

    Machine-readable, then machine-run

    Compressing the dg2n thesis — the AI operating layer for physical retail — into thirty seconds.

  9. 09

    AI Decentralization Ends at Your Dinner Table

    The intelligence race pushes AI onto owned hardware, then onto your body. A three-to-four-year chain, told as a story.

  10. 10

    Form-finding with AI: from catenary to catenet

    Using diffusion-based surrogates to explore the shell design space — shortening a week-long topology study into minutes.

  11. 11

    A digital twin for Shwaas

    Monitoring five in-situ shell structures in real time. Temperature, strain, rainfall — and how the data changed the way we pour concrete.

  12. 12

    Ten years of the flexible formwork patent

    A retrospective on WO2016156915A1: what worked, what didn't, and why the next version is generative.

  13. 13

    From plan to massing in one prompt

    A study of how LLMs can operate on architectural plans as a structured medium, not just a picture.

  14. 14

    From the metaverse to the matterverse

    After 100,000 immersive experiences on GMetri, a thesis on why the next decade will bring the virtual back to the physical.

  15. 15

    Fabric forms, revisited

    Weaving formwork directly at site — what Block Research Group documented in 2015, and what we've learned since.